
Unlike pay-to-play, where you pay once or in reasonably large chunks that don’t discriminate between intensity of the player, WG absolutely depends on ‘hardcore’ players that are willing to spend money continuously and in relatively large amounts to compensate for the massive amount of users that don’t. WoT, like most computer games, is not like Chess or other ‘intellectual’/system-focused games it depends on content to provide interest. After this procedure is done, you are going to be able to enjoy newer weapons and bonuses. Select a payment method, input the quantity of crystals you want to receive and you'll have them in a handful of minutes. Tanki Online Crystal Generator accepts Paypal, Visa, Webmoney, SMS, and prepaid cards. Emoji meanings in text, Tanki online crystal generator hack free download. You'll be presented varied payment methods. There is a reason end-game content is a big issue for player retention: once you have nothing else to unlock, a lot of people won’t be interested in playing anymore. Linksys g router 2.4 ghz, 10000 gallon diesel tank, Property sale ringinglow. Unless you are a pro-gamer, the reason you play is to get the tanks you want (this is even implicitly endorsed in an official WG comic on the Asia server). I never said that most or even ‘many’ players are obsessed, but that clearly the whole design of the system is angling for that direction. It’s a fantastical proposition that most players have no goals in mind, and play mindlessly whichever tank is unlocked in the tech tree randomly, happening to unlock some random tanks along the way, and also giving WG money in the process for accelerated unlocking that they don’t care about. The whole revenue model is based on players wanting to get more credits or XP faster to get the tanks they want. ‘If they don’t enjoy playing the game and giving their money to WG, then why are they still doing it?’
